Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Apr 19, 2009, 04:04 PM // 16:04   #1
...is in denial
 
dr love's Avatar
 
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
Advertisement

Disable Ads
Default omega spike a/p vs w/a caller

in your experience, what is a better build for the omega/euro/(whatever you call it) spike caller:

1. w/a with dismember, protector's, augury and another shadow step

2. a/p with deep wound and enchant removal on spear chucks

the w/a can shadow step away from aoe and someone backlining him. but imo he is usually easier to follow even with the shadow step

the a/p can hit anyone in range, so shadow step is not needed. he also has 1 enchant removal (goodbye SB or something else) however, if a frontliner is on him the whole match, it can mess up the spike
dr love is offline   Reply With Quote
Old Apr 19, 2009, 04:21 PM // 16:21   #2
Banned
 
laurana half elf's Avatar
 
Join Date: Jan 2006
Location: Houston Tx
Guild: iQuit [thegame]
Profession: Mo/W
Default

w/a endurance war for more versatility
laurana half elf is offline   Reply With Quote
Old Apr 19, 2009, 04:39 PM // 16:39   #3
Forge Runner
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by laurana half elf View Post
w/a endurance war for more versatility
It's a one dimensional spike, I don't see why you would want versatility.

As I said in the other thread, AFTER you've already taken down their backline with Omega-Spike, the "pressure" from a Frenzy Warrior will definatly clean up the rest of the enemy team faster, but you're merely speeding up your victory by a few seconds/minutes.

WHAT versatility are you talking about? I'm not calling you out, but I really want to know what you had in mind, as I might be missing something here. What does the W/A offer the A/P doesn't have?

A/P is harder to prot, it has an auto-strip (On top of PoD), aswell as a larger spike (Dismember + Prot < Vicious + disrupting/harrier's).

Shadowsteps and frenzy DPS is the only thing I can really come up with as to why someone would want the Warrior over the Sin.

For GvG:

If you're having splits in mind, well... Splitting in GvG is good for some epic lulz, but in reality splitting is pointless and will just end up in a post-poned loss for your team. Esp. With 90% of the guilds running Burning Isle (Outside of AT), aswell as Bspikes with Fallback and Incomming.

As I said, what does the Warrior really offer over the A/P? Besides some Shadowsteps which you don't need, a frenzy which U don't need and some DPS which you don't need?
Killed u man is offline   Reply With Quote
Old Apr 19, 2009, 05:03 PM // 17:03   #4
Desert Nomad
 
Ec]-[oMaN's Avatar
 
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
Default

W/A=tele spikes, fake spikes, dual deep wounds/more frequent, higher armor, tele may give spikes away but dmg should be instant on the tele, good luck

A/P= Can be built to rip some enchants, or can be built with the dual speed boosts. Probably something you don't need in HA but in GvG serves better and can free up what you take on your flagger instead of global speed boosts. Lower armor, spikes less frequent and in the same sense as people claim the tele can give away the spike the sin turning to spear target+GFTE gives it away.
Ec]-[oMaN is offline   Reply With Quote
Old Apr 19, 2009, 05:32 PM // 17:32   #5
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Unless there is a KD in that omega spike I wouldn't run anything with spears. I've juked too many para spikes to feel that spear is that great on a spike.

I'd definately go with A/D with order of apostacy though.
Reverend Dr is offline   Reply With Quote
Old Apr 19, 2009, 05:32 PM // 17:32   #6
Frost Gate Guardian
 
Truegen's Avatar
 
Join Date: Sep 2007
Location: Michigan
Guild: Clan Dethryche [dth]
Default

Speaking from a strictly-HA standpoint:

Pros of W/A > A/P: Warriors obviously have higher armor, which is the first biggest benefit (plus their natural resistance to physical damage). The dual deep wounds are very nice and Dismember can be built up in only 5 strikes of adrenaline. And like Echoman said, you can also fake spike much better (req. good warrior)

Cons of W/A > A/P: You basically have a set bar...http://pvx.wikia.com/wiki/Build:W/A_Endurance_Axe ...There's very little room for adjustment or creativity (except maybe the new dagger-warrior build, but that's not really comparable to this because it requires a different team set-up). A/P's have a comparably high damage output due to their Critical Strikes, and can change between spear chucker, palm strike, shattering assault, etc. One could argue that the high armor of the warrior doesn't make a world of difference once you bring a PoD + Cracked Armor

Moral of the story: I'd still pick a W/A over an A/P, because (at least imo) unless you're running some sort of hexway or meta-all-caster way (lichway, eleball, RtL, etc.) it's good to have a guy up front with high armor and high health that can both take and give a beating. I also like the augury-style spike from the W/A...when planted at the right time, it's virtually impossible to prot based on looking for the hex
Truegen is offline   Reply With Quote
Old Apr 20, 2009, 02:51 PM // 14:51   #7
...is in denial
 
dr love's Avatar
 
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
Default

good replies. i suppose there is the A/D WS scythe shadow stepper as well. reflected ran that a few times in HA with jatt stomping my arse the whole match
dr love is offline   Reply With Quote
Old Apr 20, 2009, 03:16 PM // 15:16   #8
Furnace Stoker
 
Luminarus's Avatar
 
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
Default

Quote:
Originally Posted by Killed u man View Post
For GvG:

If you're having splits in mind, well... Splitting in GvG is good for some epic lulz, but in reality splitting is pointless and will just end up in a post-poned loss for your team. Esp. With 90% of the guilds running Burning Isle (Outside of AT), aswell as Bspikes with Fallback and Incomming.

Im gonna disagree with you here. My guild versed an Omega spike and we absolutely ripped them by just outrunning them around the map. Our damage was running into their base, killing one or two NPC's, then their damage would come back and we would run around again. Because we were moving so much, our monks could basically hold out against them easy. Our WoH and Runner were able to hold out basically versus the whole spike, as the runner would maintain weapon of warding on the woh, and he was unspikeable from ether prism. Our prot ran with the damage to keep them alive, and when they finally gave up chasing our damage and tried to push into our base, the runner and woh slowed em down enough that we won the lord rush.

Splitting won the game in that case.
Luminarus is offline   Reply With Quote
Old Apr 20, 2009, 03:34 PM // 15:34   #9
Academy Page
 
Nimble Night's Avatar
 
Join Date: Jan 2007
Location: london
Guild: History Repeats Itself [Cry]/Get Pooped[NJoY]
Profession: Mo/
Default

Warriors can pump out more deepwounds, allowing faster consecutive spikes and the ability to fake. They are therefore better.

A/P are run in GvG so you can bring incoming and fall back. I dont see why you would run them in tombs.
Nimble Night is offline   Reply With Quote
Old Apr 20, 2009, 08:44 PM // 20:44   #10
Wilds Pathfinder
 
Join Date: Mar 2007
Guild: two
Profession: W/N
Default

Quote:
Originally Posted by Luminarus View Post
Im gonna disagree with you here. My guild versed an Omega spike and we absolutely ripped them by just outrunning them around the map. Our damage was running into their base, killing one or two NPC's, then their damage would come back and we would run around again. Because we were moving so much, our monks could basically hold out against them easy. Our WoH and Runner were able to hold out basically versus the whole spike, as the runner would maintain weapon of warding on the woh, and he was unspikeable from ether prism. Our prot ran with the damage to keep them alive, and when they finally gave up chasing our damage and tried to push into our base, the runner and woh slowed em down enough that we won the lord rush.

Splitting won the game in that case.
I think he was referring to splitting with omega spike, not against it.
TheHaxor is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Omega Squad recruiting The Tinny Guild Recruitment 0 Jul 12, 2008 04:15 PM // 16:15
Omega Drivers, are you using them. Miss Mikame Technician's Corner 15 Jan 25, 2008 09:38 PM // 21:38
moriz Technician's Corner 4 May 17, 2007 02:50 AM // 02:50
The Omega Problem Syndren Technician's Corner 4 Dec 09, 2006 06:11 PM // 18:11
Vindexus Gladiator's Arena 17 Sep 18, 2006 11:30 AM // 11:30


All times are GMT. The time now is 07:45 AM // 07:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("